For the complete documentation index, see llms.txt. This page is also available as Markdown.

Deep Temple

Deep Temple is the most demanding dungeon in the Soulreaver stage and the main route into Soulreaver Jewellery. It contains fewer monsters than Ethral Garden or Trigrem Ruins, but every enemy is considerably stronger.

Dungeon Structure

  • Two mini-bosses and the final boss Protonus

  • 65 monsters must be defeated before the final boss appears

  • Energy-draining enemies and boss patterns that must be actively avoided

  • Around 3,000,000 HP and very high single-target damage recommended

  • A tank with the recommended HP and enough self sustain (Suckblood or Self Heal) to heal between boss attacks

  • A damage dealer

Rewards and Progression

Use the materials through Xynthia outside the dungeon to craft and improve Soulreaver Jewellery. Decide which pieces your class needs before spending the rarer drops.

The Heroic version is intended for experienced groups and offers stronger drop conditions. Learn the normal version reliably before using valuable entries there.

Category
Details

Recommended HP

Approximately 3,000,000

Main Rewards

Mats for ur SR-Jewellery

Dungeon Style

Multiple Boss Encounters

Recommended Team

Tank, DPS

Your goal: Build the Soulreaver Jewellery pieces required by your class and develop a consistent, mechanic-safe clear rather than relying on repeated revival items.