> For the complete documentation index, see [llms.txt](https://wiki.entropia.top/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://wiki.entropia.top/content-progression/early-game-lvl-1-to-platin-50/early-game-dungeons/deep-temple.md).

# Deep Temple

Deep Temple is the most demanding dungeon in the Soulreaver stage and the main route into **Soulreaver Jewellery**. It contains fewer monsters than Ethral Garden or Trigrem Ruins, but every enemy is considerably stronger.

## Dungeon Structure

* Two mini-bosses and the final boss **Protonus**
* **65 monsters** must be defeated before the final boss appears
* Energy-draining enemies and boss patterns that must be actively avoided
* Around **3,000,000 HP** and very high single-target damage recommended

## Recommended Team

* A tank with the recommended HP and enough self sustain (Suckblood or Self Heal) to heal between boss attacks
* A damage dealer

## Rewards and Progression

Use the materials through **Xynthia** outside the dungeon to craft and improve Soulreaver Jewellery. Decide which pieces your class needs before spending the rarer drops.

The Heroic version is intended for experienced groups and offers stronger drop conditions. Learn the normal version reliably before using valuable entries there.

| Category             | Details                  |
| -------------------- | ------------------------ |
| **Recommended HP**   | Approximately 3,000,000  |
| **Main Rewards**     | Mats for ur SR-Jewellery |
| **Dungeon Style**    | Multiple Boss Encounters |
| **Recommended Team** | Tank, DPS                |

{% hint style="info" %}
**Your goal:** Build the Soulreaver Jewellery pieces required by your class and develop a consistent, mechanic-safe clear rather than relying on repeated revival items.
{% endhint %}
