> For the complete documentation index, see [llms.txt](https://wiki.entropia.top/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://wiki.entropia.top/guides/class-guides/mentalist.md).

# Mentalist

## Most Important Stats

Prioritize **INT**, **PvE Damage**, **Attack Damage %** and **Spirit Bomb Damage**. Invest your stat points into **INT**.

## Weapons

* **Cards:** Water Cards
* **Diamonds:** INT Diamonds
* **Reroll-Line:** Attack Damage %
* **Awake:** INT

Apply the offensive Reroll-Lines and Awakes to both your Wand and Book where available.

## Equipment

| Equipment Part | Reroll-Line              | Awake                  | Cards           |
| -------------- | ------------------------ | ---------------------- | --------------- |
| Helmet         | INT                      | INT                    | —               |
| Suit           | INT / Spirit Bomb Damage | INT                    | Lightning Cards |
| Gauntlets      | PvE Damage               | Attack+                | —               |
| Boots          | All Stats                | Optional utility awake | —               |

**Spirit Bomb Damage** is the Mentalist's class-specific special Reroll-Line for the Suit. The Boots do not require a damage-focused Awake.

## Fashion

* **Combine-Awake:** INT
* **Fashion Bonus-Line:** INT
* **Gem-Lines:** Helmet: INT | Suit: PvE Damage | Gauntlets: INT | Boots: INT

The required **Fashion Bonus Scroll** can be purchased from **\[Cash Shop] Laura** in Flaris.

## Furniture

Prioritize **PvE Damage**, **Increased Attack**, **Attack Damage %** and **INT**.

**Progression:** **\[HouseKeeper] Charlie** (Beginner) → **\[Kebaria Exchanger] Maria** (Advanced) → **\[Umbala Exchanger] Umbpa** (Endgame)

## Accessories

* **Jewellery Type:** Sapphire Jewellery
* **Awake:** PvE Damage

Sapphire Jewellery provides INT and is therefore the recommended variant for a Mentalist. Further information can be found in the [Jewellery Guide.](/character-and-equipment-progression/jewellery.md)

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