# Two Handed Weapon Fusion

In the first box, you should place the weapon that you want to keep and fuse with another weapon.

In the second box, you should place the weapon that you will sacrifice for the fusion to gain awakenings and piercings. The attack boost can only be added if the weapon is at least +10 to +20.

The third box is for an Entropia Chip item called the "Magic Grindstone." If you don't want to take the risk of sacrificing the second weapon which will be destroyed if the fusion fails, you can use this item. It ensures that the second weapon is not destroyed and can be used again for a new try!

Note that you can fuse all 2-handed weapons, but Entropia Weapons can only be fused with other Entropia Weapons. (For example, Shiny Stick (Main) can be fused with Entropia Stick (Fusion).)

Once you proceed, two things can happen:

1. Failure: the weapon is destroyed (except when you use the Magic Grindstone).
2. Success!

<br>

<figure><img src="/files/nRYfpSiKA6HCoeCcrUhK" alt=""><figcaption></figcaption></figure>


---

# Agent Instructions: Querying This Documentation

If you need additional information that is not directly available in this page, you can query the documentation dynamically by asking a question.

Perform an HTTP GET request on the current page URL with the `ask` query parameter:

```
GET https://wiki.entropia.top/sets-weapons-and-items/weapon-fusion/two-handed-weapon-fusion.md?ask=<question>
```

The question should be specific, self-contained, and written in natural language.
The response will contain a direct answer to the question and relevant excerpts and sources from the documentation.

Use this mechanism when the answer is not explicitly present in the current page, you need clarification or additional context, or you want to retrieve related documentation sections.
